Between engineering and live experience, I build
systems that have to work once —
in front of an audience,
without a retry.
My practice covers spatial audio, real-time machine learning, and mixed reality. From hardware control and sensor fusion, through neural audio synthesis and multichannel rendering, to cross-engine AV pipelines — I work across the full stack of systems that turn technological possibility into physical presence.
Audio & ML
- Spatial Audio · Ambisonics
- Real-time Neural Synthesis
- RAVE · Custom models
- Max/MSP · Pure Data
- Dante · multichannel routing
XR & Systems
- Unity · ARKit · Swift
- TouchDesigner
- UWB sensor fusion
- YOLO · Computer Vision
- Adversarial ML
Hardware & Code
- Python · PyTorch · C++
- Motor & actuator control
- Embedded systems
- UDP / OSC protocols
- Hardware prototyping
Feng Chia University
B.Eng. Electrical Engineering. Signal processing, embedded systems, control theory.
Nat'l Taiwan University of Arts
B.A. Drama & Theatre Arts. Performance, dramaturgy, staging.
NYCU — Institute of Music
MFA Multimedia Music (New Music Theatre). Advisor: Prof. Chao-Ming Tung.

.jpg)
.png)

